Was it an intentional choice to have all the players animations cancel each other out? The player can animation cancel at any point of a dodge roll and start attacking right away.
Yes, because it felt clunky for the player to not be able to do that. Balanced by having stamina not regen during attacks so the player can't infinitely chain rolling and attacking.
A terrible bug - you can only play it once (what the hell is this "transfer corpse" thing?), and you can't respawn by pressing R? Space jump, W and S for nothing. Very classic PCG dungon game, absolutely fun.
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Was it an intentional choice to have all the players animations cancel each other out? The player can animation cancel at any point of a dodge roll and start attacking right away.
Yes, because it felt clunky for the player to not be able to do that. Balanced by having stamina not regen during attacks so the player can't infinitely chain rolling and attacking.
A terrible bug - you can only play it once (what the hell is this "transfer corpse" thing?), and you can't respawn by pressing R? Space jump, W and S for nothing. Very classic PCG dungon game, absolutely fun.
sorry, about to fix rn